Well not much has  been happening, but that's never stopped me before. 
 Work has basically  blocked all access to message boards and forums (this includes blogs) and also  blocked the emails of my rss feeds.  Being isolated from the blogosphere  has kinda made me lose interest in the whole thing, but that's not the only  reason I haven't been cranking out my usual monster posts.  The other  factor is that I was very disappointed with the response to my blog  contests.  Altogether only five people entered (when you count both  contests) and I only received a total of ten votes, these were hardly  encouraging results.  This left me disappointed and a little depressed that  my effort to provide amusement and entertain was mostly ignored.  It  was The Schpat Dope all  over again, and it reminded me of another project that, while very close to  my heart, was generally underappreciated by the intended audience.   I speak of  course about SchpatCON.  
 You see I've always  been an organiser.  From as far back as I can remember I've been a  person that gets things going.  People want a party? Sure, I'll sort it  out.  Varsity is boring! Lets watch videos, I'll get the TV.  Varsity  is still boring!  Let's get totally shit-faced and have ice fights and  puke and pass out on the couch, I'll get the hooch.  Ok, that  one seemed like a good idea at the time.  It could very well just be  an intense need to be the centre of attention stemming from a poor self image  and the fact that I wasn't breast fed as a baby, but I doubt it.  You  see I like to make people happy, and I like to do cool shit.   That's the major reason I came up with the idea of SchpatCON in the  first place.  It was a cool way for gamers who were no longer at  varsity, and involved with CLAWs, to stay active in the scene and also to give  the CLAW committee a chance to take part in an event without having to organise  it themselves.
 SchpatCON was first  held at Tokai Library, a venue with a bunch of fond memories of the war gaming  club I had a major hand in organising, and other things too.  I put hours  into the event writing modules and organising prizes, of course I had some help  with module writing.  The turn out was twelve people, the  organisers had put in twice as many man hours as all the participants  put together.  I was disappointed to say the least, but I decided to run  another one in 2001.  That time we had a few more people, but nobody  was very enthusiastic.  In fact everybody had left before it was even time  to hand out the prizes.  To this day I still have R200 in Outer Limits gift  vouchers floating around to remind me of my failure.  That's how I've been  feeling lately, and probably the reason that there's been no news about  SchpatCON this year.
 Then last night a  conversation about old times and past experiences reminded me just how  much fun things used to be, and you know what, things in  general weren't very different back then... but my attitude was.  I've  realised that SchpatCON is not a failure.  By 2002 I was working with a  team of people that are were so good that their enthusiasm energised me and made  the whole thing worthwhile.  Together we've gone on to organise three of  the best gaming events that I've ever attended, and I've had so many good  times.  The general epiphany was that I just need to get off my arse  and get on with things.  So I've started blogging again and  "SchpatCON VII: Deadly Sins" is in the works.  I'll give out some more  information about it at a later stage but for now just keep September 22-25 free  in your diaries.
 I'll be blogging  again, but it probably won't take the same form as as  before.
  
 
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